Translucent spider dnd12/5/2023 You might see people around you as someone other than who they are, or you become disoriented by a double-experience of the world around you. Immediately after you make an attack roll, an ability check, or a saving throw and roll a 1 on the d20, your soul's memories emerge and overtake your perceptions and experiences. You can speak, read, and write one additional language of your choice. You gain proficiency in two skills of your choice. Time fractures around me, and I sometimes collide with my own past or future.Ĭhanneled Prowess. I share my body with an intangible, otherworldly force. I was physically and spiritually merged with another being. My consciousness was removed from my original body and implanted in this one. I have lived many times before, my soul reincarnating each time I die rather than passing on. My soul is linked with that of a person elsewhere, perhaps another domain, world, or plane. Additionally, you gain the traits that follow. Roll on or choose an option from the Soul Echoes table to determine the nature of this Dark Gift. These echoes grant you knowledge, talents, or even languages you can't always explain, but they also intrude on your perceptions and beliefs unexpectedly. Whether you've lived past lives, your soul was swapped into a different body, or you have a link connecting you to another being, you experience echoes from another life. Your soul isn't your own or, at least, it wasn't always yours. A character touches a mysterious amber sarcophagus, and a force within entreats them to accept its influence in the form of a Dark Gift.A character breaks a vow or suffers a curse, gaining a Dark Gift as a result.The DM allows a character to accept a Dark Gift or some other peril as a result. An experiment or magical accident goes wrong.A mysterious voice offers to save the character's life, but only if they accept its Dark Gift. Time stops while a character is on the brink of death.A Darklord will negotiate with a party only if a character seals the deal by accepting their Dark Gift.The DM might have a mysterious force intervene and offer a Dark Gift whenever a desperate or thematic instance presents itself, such as in any of the following cases: Typically, only one character is aware of a bargain, its terms, and whether or not it was accepted. The offer of a Dark Gift might manifest in a dream, in a moment of frozen time, or when the character is alone. The particulars of the Dark Gift and how it will affect a character must be clear to a player before they choose whether or not to accept. A Dark Gift gained as a result of such a bargain reflects the agenda of the being or beings offering the bargain, be it the Dark Powers, a Darklord, or a more mysterious force. If a character already has a Dark Gift, accepting such a bargain causes them to lose their current Dark Gift and gain a new one. At the DM's discretion, sinister forces might contact a character and offer them a Dark Gift in return for some service or future favor. Characters who don't have a Dark Gift might gain one in the course of their adventures.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |